New Tales Series for 2020 Release uses Unreal Engine 




Bandai Namco Studios has announced 17th entry in Japan’s beloved “Tales Of” series will be arriving on the Playstation 4, Xbox One and Windows under the title “Tales of Arise”. It is currently slated for a TBA 2020 release.


As is a tradition in this long-running series (its first entry dates back to the Super Famicom), this upcoming action RPG will feature a distinct plot and universe from its predecessors. Arise focuses on two neighboring planets known as Dahna and Rena. Thanks to superior technology and magical prowess, the latter has managed to gain power over the former, robbing Dahna of resources and treating its inhabitants as slaves. This game features two protagonists, each coming from the opposite planet. Alphen, a native to Dahna and Shionne, hailing from Rena will eventually cross paths and embark on a journey together.


With that out of the way, there is a noteworthy difference to discuss on the development front. First, Bandai Namco has decided to harness the power of Unreal Engine 4 as opposed to the traditional in-house engines used to develop previous installments in the franchise. Unreal has been used to create several visually impressive titles over the years, including the cel-shaded world of Borderlands 2 and even Bandai Namco’s lesser-known Enslaved: Odyssey To The West. This is perhaps why there has been a significant gap between entries, as producer Yusuke Tomizawa has suggested.


It’s also worth noting that Arise has been designed specifically for modern hardware unlike the previous entry in the series, which found its way onto the PS3 before hitting the PS4 and Windows.


For more information and to pre-order this title, you can head over to Bandai Namco’s official page. (



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